top of page

Medieval Street Environment

For this project I set out to create a Medieval street environment. I decided to model all of the assets myself using Blender and then use Unreal Engine to build the level and add weather effects such as fog and rain.

Gameplay Showcase:

Overview

For this college project we were given the opportunity to specialise in a field of work. I chose Environment Art as I love creating captivating game worlds that tell stories through the environment, provoking emotions in the player.

For this project I chose to create a Medieval Street environment, creating my own assets in Blender and putting it together in Unreal Engine.

Project Goals

- Medieval Street Environment in Unreal Engine
-Create a realistic high detail environment
-Design and create all of the assets myself in Blender
-Expand my skills further in Blender to create higher quality models
-Learn more about Unreal Engine through creative practice
-Implement environmental storytelling in the level

Project Details

Engine: Unreal Engine

Applications used: Blender, Unreal Engine

Duration: October 2024 - January 2025

Team Size: 1

Capture1
Capture2
Capture3
Capture4
Capture5
Capture6
Capture7
Capture8

Click an image to enlarge it.

A view at Concepts, working and most of the assets made.

WhiteBox
Milanote SC
PowerPoint Slide 1
PowerPoint Slide 2
Hanging Lamp
Sign
Wagon
Barrel
Metal Fence
Streetlamp
Lantern2
Lantern Wall Mount
Lantern1
Church

Click on an image to enlarge it.

bottom of page