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Medieval Street Environment
For this project I set out to create a Medieval street environment. I decided to model all of the assets myself using Blender and then use Unreal Engine to build the level and add weather effects such as fog and rain.
Gameplay Showcase:
Overview
For this college project we were given the opportunity to specialise in a field of work. I chose Environment Art as I love creating captivating game worlds that tell stories through the environment, provoking emotions in the player.
For this project I chose to create a Medieval Street environment, creating my own assets in Blender and putting it together in Unreal Engine.
Project Goals
- Medieval Street Environment in Unreal Engine
-Create a realistic high detail environment
-Design and create all of the assets myself in Blender
-Expand my skills further in Blender to create higher quality models
-Learn more about Unreal Engine through creative practice
-Implement environmental storytelling in the level
Project Details
Engine: Unreal Engine
Applications used: Blender, Unreal Engine
Duration: October 2024 - January 2025
Team Size: 1
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A view at Concepts, working and most of the assets made.
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